- #I DONT HAVE AN EXTRAS MENU KUNG FU PANDA XBOX 360 720P#
- #I DONT HAVE AN EXTRAS MENU KUNG FU PANDA XBOX 360 PS3#
- #I DONT HAVE AN EXTRAS MENU KUNG FU PANDA XBOX 360 PLUS#
Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).Fighting games need to move on to the next level, and despite its lovely visuals and superb character creator, SoulCalibur IV still feels like a throwback in terms of gameplay.Your current IP address has been blocked due to bad behavior, which generally means one of the following: The fact that I was able to effortlessly match up the gameplay in producing the videos just goes to show how rigid and pre-baked the game's animation and physics are, and in that sense it feels as though nothing tangible has really changed since the franchise launched on the original PlayStation. They have more to do with the concept than the admittedly slick execution, which is great on both consoles. Overall, my main issues with SoulCalibur IV are the same as when I first reviewed it. Despite Namco's denials it's only a matter of time before both fighters are unlocked for both games - the leaked videos and vacant slot on the character selection screen are dead giveaways. The Dark Lord of the Sith gets preference in my book I particularly like the way Namco-Bandai has included the exact throw Vader used to toss the Emperor into oblivion at the end of Return of the Jedi.
#I DONT HAVE AN EXTRAS MENU KUNG FU PANDA XBOX 360 PS3#
Xbox 360 gets Yoda as a playable character while PS3 owners enjoy the saber skills of Darth Vader instead. Of course, the real headline difference is the Star Wars feature. In basic one-one-one versus matches, the 360 game is a match for the HDD-installed PS3 version. A 20 second 'Tower of Lost Souls' load drops down to a mere five seconds, up against the same data taking 10 seconds to stream in from the DVD drive on the Xbox 360 game.
![i dont have an extras menu kung fu panda xbox 360 i dont have an extras menu kung fu panda xbox 360](https://i1.wp.com/www.mygamer.com/wp-content/uploads/2015/12/Kung-Fu-Panda-4-player.png)
Performance online is also like-for-like, so no worries there.įor its part, the PS3 game offers an optional installation to hard disk - weighing in at 2.6GB and taking a not-inconsiderable 14 minutes to complete.
![i dont have an extras menu kung fu panda xbox 360 i dont have an extras menu kung fu panda xbox 360](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/5885034/8b1d7efc74d1861ad354b171c773d80b6b613289.jpg)
Gamers need have nothing to fear in terms of gameplay - SoulCalibur IV is indeed identical on both platforms.
#I DONT HAVE AN EXTRAS MENU KUNG FU PANDA XBOX 360 PLUS#
On the plus side, we do effectively have 'platform parity' on what is a very decent beat-'em-up. Instead, all that effort seems to have been pretty much wasted.
#I DONT HAVE AN EXTRAS MENU KUNG FU PANDA XBOX 360 720P#
It strikes me as a real shame that the 720p downscale has been included at all in the 360 code, when that extra resolution could have been used for all manner of better things - for example, an improved image at 1080p, better picture quality on 1360x768 LCDs and plasmas or a cracking picture on the forthcoming 1440x900 mode coming to the next dash update. In theory, this should produce a smoother-looking game for Xbox 360 owners - but as you can see from the video, you have to wonder if the effort was really worth it. Right after rendering Xbox's higher resolution image, Namco's coders then scale it back down again to 720p! Neither version has any anti-aliasing effects but the idea in using the Xbox 360's higher resolution is to downscale the larger image in order to smooth off edges and reduce 'jagginess'. Well, it's not as superior as it could've been, that's for sure. So the Xbox 360 version is tangibly superior, right? Wrong. They only manifest in the form of a touch of bloom and a good old-fashioned lens flare mostly apparent on the pre-fight animations. The Xbox 360 version also has an extra layer of lighting effects completely absent on the PS3 game - though the effect is rather subtle.
![i dont have an extras menu kung fu panda xbox 360 i dont have an extras menu kung fu panda xbox 360](https://alchetron.com/cdn/kung-fu-panda-video-game-8644dd7c-fbf8-4578-808f-e08422239d3-resize-750.jpeg)
For one thing, the game is running internally with a whopping great 40 per cent resolution increase on the Microsoft console, with a native framebuffer of 1365x960 versus the standard 1280x720 on the PlayStation 3. Soul Calibur IV is stressing Xbox 360 in ways Namco-Bandai has been unable or unwilling to match on the equivalent PlayStation 3 code.
![i dont have an extras menu kung fu panda xbox 360 i dont have an extras menu kung fu panda xbox 360](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/5885034/aa1dba47250dc67ba6c17940fd802f284676e92a.png)
I might as well get this out in the open from the start.